Episode 27

full
Published on:

31st Jul 2024

Time to reflect on digital mirrors

In this episode we explore the different techniques developers use to create realistic and immersive reflections in video games. We'll break down the various methods, including twin mirrors, planar reflections, cube maps, screen space reflections (SSR), and the cutting-edge ray tracing technology. Discover how each type works, their unique advantages, and the challenges they present.

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Theme tune created by Tom Docherty

Sources:

History of Game Graphics

How Reflections in Games Are Made

How do Mirrors in Games Work?

Show artwork for Gaming History Club

About the Podcast

Gaming History Club
Welcome to the Gaming History Club, a podcast dedicated to exploring the rich and diverse history of video games with a peculiarly passionate gamer couple, JP & Gaby.

Join us as we delve into the fascinating stories behind the evolution and cultural impact of video games, from the early days of arcade classics to the modern era of triple A titles.

New episodes will be released every second Wednesday. For more information or to get in touch, please visit us at www.GamingHistory.Club

About your host

Profile picture for Jean-Pierre Kohler

Jean-Pierre Kohler